How to Play — The Connection Cycle

One network. One level. One disproportionately triumphant "CONNECTED."

Spot
Pick a network
on the city map
Scout
Walk the room
build signal, find the router
Gather
Collect clues
hotspots + charm people
Crack
Passwordle
deduce & type the password
Connect
The sacred ✓
the next network unlocks

Here is that whole cycle, run once, uncut — Level 1, The Cafe, recorded frame-by-frame off the live build. Every beat above happens in the next thirty seconds.

Spot the cafe · walk in until the bars come up and the note under the router finally shows itself · pocket the clues · sweet-talk Madison · then decide: four fragments, two different years, and nothing laces itself. Guess coffee19, learn that the faded sign is the year the previous owners opened, swap it, connect. The password is never guessable cold — you reason it out of the room.
The Mini-Games

Four ways to get in — real puzzles, not busywork.

And a first-run coach walks you through each one — see below.

🔍 Signal Hunt

Your bars update live as you move — strong near the router, dead in the corners, cratered when the microwave runs. Some evidence won't show itself until your signal is strong enough: you can see there's something on that counter, you just can't read it from the doorway. (Shown as bars and a label — "2/5 · Weak" — never colour alone.)

🧩 The Clue Board

Every clue is a typed token — WORD NUMBER NAME DATE. Nothing arranges itself: you pick which fragments to lace and in what order, and that order is the password you're about to try. The twist: some clues are stale — and a stale clue looks exactly like a good one until you've spent a guess on it. Then the board tells you why it lied, and remembers.

⌨️ Passwordle

A Wordle × Mastermind hybrid. You type the candidate you assembled — the game never pre-fills it. Letters you've proved correct linger as faint "ghosts" for the next try. Meanwhile the keyboard's autocorrect gremlin capitalises your first letter and betrays you, exactly like your phone. One tap flips Fair Mode. The joke is never a wall.

💬 Sweet-Talk

Some passwords live in a person's head. RAPPORT warms an NPC, PROBE fishes for the clue, PIVOT cools suspicion. Push too hard and they shut down — "You know what? No." — and you have to walk away, let them cool off, and come back better. The barista melts for flattery; Chad from IT just wants to complain about users.

🧭 The Coach

First run through any level, a bouncing pointer and a one-line tip walk you through it — tap this note, talk to that person, open the board, type your answer. It hand-holds every level until you crack it, then that level's coach retires for good. Guidance when it's new; gone once you've got it.

☰ Settings, anywhere

A ☰ button on the map, in any room, in Passwordle and in Sweet-Talk opens a pause/Settings overlay — Reduce Motion, Fair Keyboard, Colour-blind and Text Size (Normal / Large / Huge), all touch-reachable, plus To map and Resume.

Passwordle in the live build — clue ghosts guide you, the keyboard is quietly out to get you, patience ticks down.
Passwordle in the live build — clue ghosts guide you, the keyboard is quietly out to get you, patience ticks down.
The money shot. Over-invested on purpose: the ✓ is the most satisfying button in the game.
The money shot. Over-invested on purpose: the ✓ is the most satisfying button in the game. "FIVE BARS. I can see God."