Signal City — the campaign

Eight networks. Each a comedy mystery.

Crack one to unlock the next. The whole city goes from gray-offline to glowing-online as you play.

The live campaign map — a serpentine chain from The Cafe down to the OmniNode Tower finale. Locked nodes dim; completed ones show a check.
The live campaign map — a serpentine chain from The Cafe down to the OmniNode Tower finale. Locked nodes dim; completed ones show a check.
Bean There, Buffering That
1. The Cafe

Free WiFi 'with purchase.' The barista weaponises the terms — the password is coffee + the founding year, but the special is spelled 'Ø∆tMīlk L∆tté.'

No Vacancy, No Bandwidth
2. The Hotel

Per-device, per-day WiFi and a card code that doesn't work. An old keycard in the drawer is a beautiful, useless red herring.

Terminal Latency
3. The Airport

30 free minutes, then a paywall, and four decoy networks. The gate code is on your boarding pass; the bin has yesterday's cancelled flight.

Hostile Territory
4. The In-Laws'

Sunday dinner; router behind the good-china cabinet. The password is the dog's name — but there've been several dogs. Gerald helps if you compliment Rex.

Please Take a Number
5. The DMV

Bureaucratic purgatory and a 47-page laminated EULA. Network GUEST, password guest — the hardest level, because you refuse to believe it.

The S.S. Latency
6. The Cruise

Satellite internet at highway-robbery prices. Ship name + deck number — and a keycard from a different ship, a happier time.

Everything Online Except You
7. The Smart Home

The fridge, doorbell and toilet are online; you are not. The Doorbell has admin rights, somehow, and blurts the port number if you appreciate its work.

OmniNode HQ — the finale
8. The Tower

The source of all throttling. Chad from IT keeps closing your ticket as 'resolved.' Befriend him for the CEO's ego-password; the 60-second rotating display is a trap.